Rah AFzar Tarh
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- Drawing of the contour lines
- Graphical environment and tools to draw route plan consisting
four major types of objects (line, circle, spiral, parabola),
Undo, Move, Copy, Rotate, Mirror, Extend, Trim, Scale, Offset,
and an excluside command of CSDP named as Pivot
- Semi-automatic design and calculation of two centered circular curves, three centered circular curves, and four centered circular curves
- Semi-automatic design and calculation of cloverleaf curves, and broken back curves
- Design and calculation of parabolic curves
- Design and calculations of symmetrical spiral curves, unsymmetrical
spiral curves, and compound spiral curves
- Possibility to extract longitudinal profile and cross section
shape of ground points along a route, by using TIN method (triangulated
Irregular Network) and an excluside method of CSDP, named as Contour Approach
- Possibility to define up to 16 bands at each side of the route center line
- Constructing topography map
- Automatic drawing of horizontal alignment plan based on different components, such as spirals, circular curves, and parabolic curves
- Drawing of two centered, three centered, four centered, and reverse curves
- Drawing of cloverleaf curves in ramps and loops
- Extract of elevations of ground points along the route center line and cross sections based on either triangulated irregular network or contour approach methods
- Macro programming in plan mode, using CSDPMPL language
- Drawing and editing commands for CAD drafting purposes
- Import entities and point’s information from AutoCAD.
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- The 3d scene environment having a scene, camera, and light source
to view the plan objects in spatial form
- Capability to define 3d objects for different components of
route, bridges, tunnels, building, tanks, etc.
- Possibility to control the location of the camera, along with
its focus point, lens, bank angle, etc.
- Showing the ground surface in a 3d form, using different mathematical
approaches like Bezier, BSpline, CatmullRom, Beta, etc.
- Possibility to control the light source (intensity level, color,
location, and focus point), along with controlling the ambient
light level and color, and using different effects of hazing, etc.
- Capability to show the 3d objects in three forms of mesh, painted,
and full rendered (FullZBuffer) and possibility to make the slides
- Capability to define the camera path for walk through, and preparing
slides to show them in sequentially like a movie.
- Possibility to save the 3d scene images either as bitmap files or Windows(TM) Metafiles.
- 3d Modeling of route and site for a 3d view
- Possibility to define different types of 3d objects such as bridge, tunnel, buildings, tanks, etc.
- Working camera with different lens and locations
- Using different methods of modeling as ground mesh, incorporating BEZIER, BSPLINE, Beta methods
- Working with light sources for rendering purposes
- Applying different rendering methods, wire framed, painted, and full rendering
- Possibility to create bitmap or windows metafile from scene images
- Walk through route and making AVI movie
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